% % This file was created by the TYPO3 extension % publications % --- Timezone: CEST % Creation date: 2025-06-30 % Creation time: 06:03:43 % --- Number of references % 23 % @Article { 835218007922_2025, author = {Jansen, Pascal and Colley, Mark and R\"{a}dler, Max and Schwedler, Jonas and Rukzio, Enrico}, title = {Longitudinal Effects of Visualizing Uncertainty of Situation Detection and Prediction of Automated Vehicles on User Perceptions}, year = {2025}, month = {5}, DOI = {10.1016/j.trf.2025.05.013}, journal = {Transportation Research Part F: Traffic Psychology and Behaviour, Joint First Authors}, publisher = {Elsevier}, address = {Amsterdam, The Netherlands}, file_url = {t3://file?uid=529834} } @Inproceedings { BumpyRideCHI25, author = {Sasalovici, Markus and Zeqiri, Albin and Schramm, Robin Connor and Ariza Nu\~{n}ez, Oscar Javier and Jansen, Pascal and Freiwald, Jann Philipp and Colley, Mark and Winkler, Christian and Rukzio, Enrico}, title = {Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving Vehicles}, abstract = {As the use of Head-Mounted Displays in moving vehicles increases, passengers can immerse themselves in visual experiences independent of their physical environment. However, interaction methods are susceptible to physical motion, leading to input errors and reduced task performance. This work investigates the impact of G-forces, vibrations, and unpredictable maneuvers on 3D interaction methods. We conducted a field study with 24 participants in both stationary and moving vehicles to examine the effects of vehicle motion on four interaction methods: (1) Gaze\\&Pinch, (2) DirectTouch, (3) Handray, and (4) HeadGaze. Participants performed selections in a Fitts' Law task. Our findings reveal a significant effect of vehicle motion on interaction accuracy and duration across the tested combinations of Interaction Method x Road Type x Curve Type. We found a significant impact of movement on throughput, error rate, and perceived workload. Finally, we propose future research considerations and recommendations on interaction methods during vehicle movement.}, status = {1}, year = {2025}, month = {4}, DOI = {10.1145/3706598.3714077}, booktitle = {Proceedings of the CHI 2025 (SIGCHI Conference on Human Factors in Computing Systems)}, publisher = {ACM}, series = {CHI '25}, file_url = {t3://file?uid=525741} } @Inproceedings { 899986305999_2025, author = {Colley, Mark and Jansen, Pascal and Keskar, Mugdha and Rukzio, Enrico}, title = {Improving External Communication of Automated Vehicles Using Bayesian Optimization}, year = {2025}, month = {4}, DOI = {10.1145/3706598.3714187}, booktitle = {Proceedings of the CHI 2025 (SIGCHI Conference on Human Factors in Computing Systems)}, publisher = {ACM}, series = {CHI '25}, file_url = {t3://file?uid=525199} } @Inproceedings { 532239618468_2025, author = {Jansen, Pascal and Colley, Mark and Krau\"{s}, Svenja and Hirschle, Daniel and Rukzio, Enrico}, title = {OptiCarVis: Improving Automated Vehicle Functionality Visualizations Using Bayesian Optimization to Enhance User Experience}, year = {2025}, month = {4}, DOI = {10.1145/3706598.3713514}, booktitle = {Proceedings of the CHI 2025 (SIGCHI Conference on Human Factors in Computing Systems)}, publisher = {ACM}, series = {CHI '25}, file_url = {t3://file?uid=525200} } @Inproceedings { 164728124624_2025, author = {Meinhardt, Luca-Maxim and Schramm, Clara and Jansen, Pascal and Colley, Mark and Rukzio, Enrico}, title = {Fly Away: Evaluating the Impact of Motion Fidelity on Optimized User Interface Design via Bayesian Optimization in Automated Urban Air Mobility Simulations}, abstract = {Automated Urban Air Mobility (UAM) can improve passenger transportation and reduce congestion, but its success depends on passenger trust. While initial research addresses passengers' information needs, questions remain about how to simulate air taxi flights and how these simulations impact users and interface requirements. We conducted a between-subjects study (N=40), examining the influence of motion fidelity in Virtual-Reality-simulated air taxi flights on user effects and interface design. Our study compared simulations with and without motion cues using a 3-Degrees-of-Freedom motion chair. Optimizing the interface design across six objectives, such as trust and mental demand, we used multi-objective Bayesian optimization to determine the most effective design trade-offs. Our results indicate that motion fidelity decreases users' trust, understanding, and acceptance, highlighting the need to consider motion fidelity in future UAM studies to approach realism. However, minimal evidence was found for differences or equality in the optimized interface designs, suggesting personalized interface designs.}, status = {1}, year = {2025}, month = {1}, DOI = {10.1145/3706598.3713288}, booktitle = {Proceedings of the CHI 2025 (SIGCHI Conference on Human Factors in Computing Systems)}, publisher = {ACM}, series = {CHI '25}, file_url = {t3://file?uid=525237} } @Article { 406927891999_2025, author = {Jansen, Pascal and Colley, Mark and Wimmer, Elisabeth and Maresch, Jan and Rukzio, Enrico}, title = {HUD-SUMO: Simulacra of In-Vehicle Head-Up Displays Using SUMO To Study Large-Scale Effects}, year = {2025}, DOI = {10.5555/3721488.3721614}, journal = {10th Annual ACM/IEEE International Conference on Human Robot Interaction (HRI)}, publisher = {ACM/IEEE}, address = {New York, NY, USA}, web_url2 = {https://github.com/Pascal-Jansen/HUD-SUMO}, file_url = {t3://file?uid=526881} } @Inproceedings { PlantPalCHI25, author = {Zeqiri, Albin and Britten, Julian and Schramm, Clara and Jansen, Pascal and Rietzler, Michael and Rukzio, Enrico}, title = {PlantPal: Leveraging Precision Agriculture Robots to Facilitate Remote Engagement in Urban Gardening}, abstract = {Technological progress has often been measured by the extent to which it shields and protects us from the harshness of nature. At the same time, it has long been recognised that our resulting disengagement from nature negatively affects our wellbeing and impedes awareness of our vital dependence on natural environments. To understand how HCI has considered the possibilities that digital technology offers for engaging with nature, we conducted a scoping review encompassing more than 20 years of HCI research on nature engagement. We compare the orientations, motivations, and methodologies of different threads within this growing body of work. We show how HCI research has enabled varied forms of direct and indirect engagement with nature, and we develop a typology of the roles proposed for technology in this work. We highlight promising and under-utilised approaches to designing for nature engagement and discuss directions for future research.}, status = {1}, year = {2025}, month = {1}, booktitle = {Proceedings of the CHI 2025 (SIGCHI Conference on Human Factors in Computing Systems)}, publisher = {ACM}, series = {CHI '25}, file_url = {t3://file?uid=525683} } @Article { 170521938821_2025, author = {Colley, Mark and Czymmeck, Julian and Jansen, Pascal and Meinhardt, Luca-Maxim and Ebel, Patrick and Rukzio, Enrico}, title = {UAM-SUMO: Simulacra of Urban Air Mobility Using SUMO To Study Large-Scale Effects}, year = {2025}, DOI = {10.5555/3721488.3721610}, journal = {10th Annual ACM/IEEE International Conference on Human Robot Interaction (HRI)}, publisher = {ACM/IEEE}, address = {New York, NY, USA}, web_url2 = {https://github.com/M-Colley/uam-sumo}, file_url = {t3://file?uid=526880} } @Article { 795200007265_2024, author = {Colley, Mark and Wanner, Beate and R\"{a}dler, Max and R\"{o}tzer, Marcel and Frommel, Julian and Hirzle, Teresa and Jansen, Pascal and Rukzio, Enrico}, title = {Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain}, status = {1}, year = {2024}, month = {5}, reviewed = {1}, journal = {In Proc. of CHI 2024 (SIGCHI Conference on Human Factors in Computing Systems)}, publisher = {ACM}, address = {New York, NY, USA}, file_url = {t3://file?uid=485718} } @Article { 131209280042_2024, author = {Jansen, Pascal and Colley, Mark and Pfeifer, Tim and Rukzio, Enrico}, title = {Visualizing Imperfect Situation Detection and Prediction in Automated Vehicles: Understanding Users’ Perceptions via User-Chosen Scenarios}, year = {2024}, month = {5}, journal = {Transportation Research Part F: Traffic Psychology and Behaviour, Joint First Authors}, publisher = {Elsevier}, address = {Amsterdam, The Netherlands}, file_url = {t3://file?uid=490081} } @Article { 10.1145/3643558, author = {Zeqiri, Albin and Jansen, Pascal and Rixen, Jan Ole and Rietzler, Michael and Rukzio, Enrico}, title = {'Eco Is Just Marketing': Unraveling Everyday Barriers to the Adoption of Energy-Saving Features in Major Home Appliances}, abstract = {Energy-saving features (ESFs) represent a simple way to reduce the resource consumption of home appliances (HAs), yet they remain under-utilized. While prior research focused on increasing the use of ESFs through behavior change interventions, there is currently no clarity on the barriers that restrict their utilization in the first place. To bridge this gap, we conducted a qualitative analysis of 349 Amazon product reviews and 98 Reddit discussions, yielding three qualitative themes that showcase how users perceive, interact with, and evaluate ESFs in HAs. Based on these themes, we derived frequent barriers to ESF adoption, which guided a subsequent expert focus group (N=5) to assess the suitability of behavior change interventions and potential alternative strategies for ESF adoption. Our findings deepen the understanding of everyday barriers surrounding ESFs and enable the targeted design and assessment of interventions for future HAs.}, year = {2024}, month = {3}, DOI = {10.1145/3643558}, journal = {Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (IMWUT)}, volume = {8}, publisher = {ACM}, pages = {27}, number = {1}, keywords = {energy-saving mechanisms, home appliances, sustainability}, file_url = {t3://file?uid=486903} } @Article { 190523345182_2024, author = {Colley, Mark and Czymmeck, Julian and K\"{u}c\"{u}kkocak, Mustafa and Jansen, Pascal and Rukzio, Enrico}, title = {PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects}, year = {2024}, journal = {9th Annual ACM/IEEE International Conference on Human Robot Interaction (HRI)}, publisher = {ACM/IEEE}, address = {New York, NY, USA}, web_url = {https://github.com/M-Colley/pedsumo}, file_url = {t3://file?uid=484761} } @Article { 713538159045_2023, author = {Jansen, Pascal and Britten, Julian and H\"{a}usele, Alexander and Segschneider, Thilo and Colley, Mark and Rukzio, Enrico}, title = {A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies}, year = {2023}, month = {9}, DOI = {10.1145/3581961.3610374}, journal = {Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI ’23 Adjunct)}, publisher = {ACM}, address = {New York, NY, USA}, web_url2 = {https://autovis-demo.onrender.com/}, file_url = {t3://file?uid=480184} } @Article { 617754430947_2023, author = {Jansen, Pascal and Britten, Julian and H\"{a}usele, Alexander and Segschneider, Thilo and Colley, Mark and Rukzio, Enrico}, title = {AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies}, status = {1}, year = {2023}, month = {1}, DOI = {10.1145/3544548.3580760}, journal = {In Proc. of CHI 2023 (SIGCHI Conference on Human Factors in Computing Systems)}, publisher = {ACM}, address = {New York, NY, USA}, web_url2 = {https://autovis-demo.onrender.com/}, file_url = {t3://file?uid=476230} } @Conference { 694926352952_2023, author = {Colley, Mark and Jansen, Pascal and Matthiesen, Jennifer Jorina and Hoberg, Hanne and Reger, Carmen and Thiermann, Isabel}, title = {How Much Home Office is Ideal? A Multi-Perspective Algorithm}, status = {1}, year = {2023}, DOI = {10.1145/3596671.3596672}, event_name = {CHIWORK 2023: 2023 Symposium on Human-Computer Interaction for Work, *First three authors are joint first authors}, event_place = {Oldenburg}, web_url2 = {https://github.com/jjmatthiesen/HOMPA}, file_url = {t3://file?uid=478855} } @Article { tochi_21_hirzle, author = {Hirzle, Teresa and Fischbach, Fabian and Karlbauer, Julian and Jansen, Pascal and Gugenheimer, Jan and Rukzio, Enrico and Bulling, Andreas}, title = {Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays}, status = {1}, year = {2022}, month = {8}, DOI = {10.1145/3492802}, journal = {ACM Transactions on Computer-Human Interaction (TOCHI)}, volume = {29}, publisher = {ACM}, series = {4}, pages = {1-80}, web_url2 = {https://youtu.be/ns2HwQ2p\_hM \_blank}, file_url = {t3://file?uid=456150} } @Article { 512582364565_2022, author = {Jansen, Pascal and Colley, Mark and Rukzio, Enrico}, title = {A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review}, year = {2022}, month = {6}, DOI = {10.1145/3534617}, journal = {Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT)}, edition = {2}, volume = {6}, publisher = {ACM}, address = {New York, NY, USA}, pages = {1-51}, web_url2 = {https://in-vehicle-interaction-design-space.onrender.com/}, file_url = {t3://file?uid=457401} } @Article { 148463151215_2021, author = {Colley, Mark and Jansen, Pascal and Rukzio, Enrico and Gugenheimer, Jan}, title = {SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat}, year = {2021}, month = {12}, DOI = {10.1145/3494968}, journal = {Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT)}, volume = {5}, publisher = {ACM}, address = {New York, NY, USA}, pages = {1-26}, web_url2 = {https://youtu.be/hvxtrgGAaUE}, file_url = {t3://file?uid=447439} } @Article { BeingStuck, author = {Drey, Tobias and Fischbach, Fabian and Jansen, Pascal and Frommel, Julian and Rietzler, Michael and Rukzio, Enrico}, title = {To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games}, year = {2021}, month = {9}, reviewed = {1}, DOI = {10.1145/3474656}, journal = {Proc. ACM Hum.-Comput. Interact. 5, CHI PLAY, Article 229 (September 2021)}, publisher = {ACM}, web_url2 = {https://youtu.be/BFDHEiZZLG8}, file_url = {t3://file?uid=444390} } @Article { Jansen_Social_2020, author = {Jansen, Pascal and Fischbach, Fabian}, title = {The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness}, abstract = {As system infrastructures are becoming more secure against technical attacks, it is more difficult for attackers to overcome them with technical means. Social engineering instead exploits the human factor of information security and can have a significant impact on organizations. The lack of awareness about social engineering favors the successful realization of social engineering attacks, as employees do not recognize them as such early enough, resulting in high costs for the affected company. Current training approaches and awareness courses are limited in their versatility and create little motivation for employees to deal with the topic. The high immersion of virtual reality can improve learning in this context. We created The Social Engineer, an immersive educational game in virtual reality, to raise awareness and to sensitize players about social engineering. The player impersonates a penetration tester and conducts security audits in a virtually simulated company. The game consists of a detailed game world containing three distinct missions that require the player to apply different social engineering attack methods. Our concept enables the game to be highly extensible and flexible regarding different playable scenarios and settings. The Social Engineer can potentially benefit companies as an immersive self-training tool for their employees, support security experts in teaching social engineering awareness as part of a comprehensive training course, and entertain interested individuals by leveraging fun and innovative gameplay mechanics.}, year = {2020}, month = {11}, day = {02}, reviewed = {1}, DOI = {10.1145/3383668.3419917}, journal = {CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play}, publisher = {ACM}, event_place = {Virtual Event, Canada}, keywords = {socialengineer}, web_url2 = {https://youtu.be/DrH3UVByfUc}, file_url = {t3://file?uid=442944} } @Conference { Jansen_ShARe_2020, author = {Jansen, Pascal and Fischbach, Fabian and Gugenheimer, Jan and Stemasov, Evgeny and Frommel, Julian and Rukzio, Enrico}, title = {ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays}, abstract = {Head-Mounted Displays (HMDs) are the dominant form of enabling Virtual Reality (VR) and Augmented Reality (AR) for personal use. One of the biggest challenges of HMDs is the exclusion of people in the vicinity, such as friends or family. While recent research on asymmetric interaction for VR HMDs has contributed to solving this problem in the VR domain, AR HMDs come with similar but also different problems, such as conficting information in visualization through the HMD and projection. In this work, we propose ShARe, a modifed AR HMD combined with a projector that can display augmented content onto planar surfaces to include the outside users (non-HMD users). To combat the challenge of conficting visualization between augmented and projected content, ShARe visually aligns the content presented through the AR HMD with the projected content using an internal calibration procedure and a servo motor. Using marker tracking, non-HMD users are able to interact with the projected content using touch and gestures. To further explore the arising design space, we implemented three types of applications (collaborative game, competitive game, and external visualization). ShARe is a proof-of-concept system that showcases how AR HMDs can facilitate interaction with outside users to combat exclusion and instead foster rich, enjoyable social interactions.}, status = {1}, year = {2020}, month = {10}, day = {20}, reviewed = {1}, DOI = {10.1145/3379337.3415843}, journal = {In Proceedings of UIST '20 ACM Symposium on User Interface Software and Technology)}, publisher = {ACM}, event_name = {ACM Symposium on User Interface Software and Technology (UIST)}, event_place = {Minneapolis, Minnesota, USA}, web_url2 = {https://youtu.be/6wuBt2Nv18w}, file_url = {t3://file?uid=430150} } @Article { 479597590743_2020, author = {Kraus, Matthias and Fischbach, Fabian and Jansen, Pascal and Minker, Wolfgang}, title = {A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation}, abstract = {Recommendation systems aim at facilitating information retrieval for users by taking into account their preferences. Based on previous user behaviour, such a system suggests items or provides information that a user might like or find useful. Nonetheless, how to provide suggestions is still an open question. Depending on the way a recommendation is communicated influences the user’s perception of the system. This paper presents an empirical study on the effects of proactive dialogue strategies on user acceptance. Therefore, an explicit strategy based on user preferences provided directly by the user, and an implicit proactive strategy, using autonomously gathered information, are compared. The results show that proactive dialogue systems significantly affect the perception of human-computer interaction. Although no significant differences are found between implicit and explicit strategies, proactivity significantly influences the user experience compared to reactive system behaviour. The study contributes new insights to the human-agent interaction and the voice user interface design. Furthermore, we discover interesting tendencies that motivate futurework.}, year = {2020}, month = {5}, day = {11}, reviewed = {1}, isbn = {979-10-95546-34-4}, journal = {Proceedings of the 12th Language Resources and Evaluation Conference (LREC)}, publisher = {European Language Resources Association}, file_url = {https://www.aclweb.org/anthology/2020.lrec-1.54.pdf} } @Article { 457251601474_2020, author = {Drey, Tobias and Jansen, Pascal and Fischbach, Fabian and Frommel, Julian and Rukzio, Enrico}, title = {Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games}, status = {1}, year = {2020}, month = {4}, DOI = {10.1145/3334480.3382789}, journal = {In Extended Abstracts of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems)}, publisher = {ACM}, web_url2 = {https://youtu.be/3uW-NBEatTg}, file_url = {t3://file?uid=435010} }